Give the island a purpose.
Plan your harbor, develop its production, and decide which people and supplies the next expedition needs.
A small harbor. A world of possibility.
Start with a weathered dock, a small ship, and room to grow. Govern your island, assign your heroes, and take the helm as your harbor reaches toward an uncharted sea.
The current design puts your attention on the decisions that connect a harbor to its voyages: who to send, where to land, what to bring home, and when to return. Heroes carry out their assigned work while you direct the ship and the larger plan.
Plan your harbor, develop its production, and decide which people and supplies the next expedition needs.
Assign heroes to gathering, construction, defense, or exploration. Choose landing points and plan their return.
Sail back with resources, process or trade what you recover, and prepare for the next journey.
This is the current design direction. Features and balance may change through development and testing.
Your island and your voyage are designed to remain connected. A departure creates opportunities, but also asks who stays behind, who goes ashore, and how the ship can support them.
Set priorities, assign people, choose landing points, and decide when a group should return.
Heroes are designed to navigate, gather, build, defend, and fight according to their assigned tasks.
Choose the route, direct movement and docking, and arrange transport, support, and a safe return.
Interactive explanation of the intended design, not an in-game interface.
An early preview from development. Final models, animations, and balance are still being created.